![]() Many of those 'bugs' remain unfixed to maintain backwards compatibility, not because Apple doesn't want to fix them. > In addition to the very high number of bugs in Apple's implementation The fun part being that 2010 span was triggered by Valve, so from beginning to end Apple just didn't do anything. I forgot a lot about these early days (was absolutely not into PC gaming), for people in the same boat a nice refresher: So basically the same span than the 2010 ~ 2013 miracle for Apple. Irrelevant to the point, but Stadia was 3 year and half (nov 2019 start, to the death announcement on sept 2022, and actual shutdown on jan 2023). ![]() I think we can at least blame Apple for doing nothing in a situation where a whole group of developpers are stuck with an issue that could be alleviated with the platform's help. Looking from the sidelines, Windows gave publishers a lot more freedom in implementing anti-pirating (super invasive) features, and when push came to shove Microsoft stepped in to add OS supported anti-piracy features that the games could hook into (Microsoft using the same system for its own games). On the main point, yes, piracy on PC/mac was a huge issue.īut then, Windows PC were in the same boat. I'd wonder how big it'd get before we get the next Apple v. I think it'd be fine in the beginning if you banned f2p apps (which most of google's revenue comes from), but yes. >Google is unlikely to tolerate you turning your Play Store app into a seondary app store (or if they did tolerate it, they might switch at any moment). It could even allow adult games like Steam, but it may also ban those for a while to establish culture (the porn black hole is a real, scary phenomenon). Input, compatibility, no viruses, etc.), has discovery algorithms for consumers, user reviews, forums, etc. Allows sale of proprietary premium games, Bans f2p games in the beginning (inevitably opening up once it's culture is established), does some QA to ensure certain features (e.g. This theoretical "steam of Android" would work similarly to how desktop steam works. Huge deal breaker for games using proprietary engines (since the lions share is on Unity) and doesn't want to make it's assets open source. Well yea, F Droid is made for mostly open source games and apps. Probably due to some deal they made with certain game studios. It has some "Amazon coin" deals for a few f2p games that let you get expensive whale packs for slightly less money. It still technically exists but isn't really trying to compete as a store anymore. I even remeber the days where they had "free app of the day" a LA Epic Games Store. Kindle was a store that penetrated the market but not Amazon. I think they pulled out the same time they gave up in the Kindle fire lines. >pushing the gaming angle on it pretty heavily, but they got rid of it. won't happen for years but probably by the end of the decade. and I await the day that some portable PC strives to hit that Vita size. Phones picked up that mantle for 6 years, since there was nothing else left. I liked handhelds for the ability to simply grab and go. You can throw a switch in a bag but so can my laptop. But I'd say the latter is past practical pocketability. I can fit a vita in my pockets with little issue, and I have baggy enough jeans where I could even fit a GPD Win in if I really tried. I love my switch, but it and the steam deck do highlight an aspect that died in Gen 8: "pocketable" handhelds are really no more. >Anyone gaming seriously will still take a Switch because even if their phone theoretically has more horsepower, in practice it's just not as good a gaming platform. I don't know exactly why, but my naive explanation would be that no-one was spending money there because mobile games are bad and not worth paying for (or perhaps just that it's a lemon market and while there are good proper games on mobile it's impossible to distinguish them from the bad ones until you've bought it). > I'd hope by now we'd dig deeper and ask questions like "why isn't there a steam for IOS/android"? The answer is obvious for IOS and I hope future regulations help to allow alternative stores, but android seemed like a very obvious void for years.Īmazon ran an alternative app store for a while, and were pushing the gaming angle on it pretty heavily, but they got rid of it. Anyone gaming seriously will still take a Switch because even if their phone theoretically has more horsepower, in practice it's just not as good a gaming platform. But at this point mobile has usurped what we used to called handheld gaming. If you don't want to do that in lieu of preserving battery, that's understandable. I think we're well past the point where phones can't play "real games".
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